How to play:

玩家每回合花费费用来打出怪物、法术或装备卡。任何使用过的法术或为使用的卡牌会进入弃牌堆。一旦抽牌堆用完,弃牌堆会被重新洗牌并加入抽牌堆。怪物和道具卡在打出后会留在场上,不会进入弃牌堆。
The player spends cost each turn to summon monsters, spells, or items. Any unused spell or item goes to the discard pile after being used. Once the draw pile is empty, the discard pile is reshuffled and added back to the draw pile. Monsters and items stay on the field after being played and do not go to the discard pile. 

 玩家在每场战斗中有一定数量的回合来击败所有敌人。如果玩家的回合耗尽,会以生命值会减少为代价获得更多回合。如果玩家的生命值降为零,则游戏失败。
The player has a limited number of turns to defeat all enemies in each battle. If they run out of turns, their health decreases, and they get more turns. If the player's health reaches zero, they lose.


玩家还有一个额外的卡组,可以最多放入三张卡。在战斗中,玩家可以随时打开额外卡组并将其中的卡片加入手牌。
The player also has an extra deck with up to three cards. During battle, the player can open the extra deck and add a card from it to their hand at any time

通过在地图界面打开卡组来编辑额外卡组中的卡牌

Open the deck on the map screen to edit the cards in the extra deck


一些怪物带有等级符号,这些需要一只或多只怪物作为祭品才能召唤。要召唤等级怪物,先将其拖到空白位置.
Some monsters have a rank symbol, which means they need one or more monsters as a tribute to be summoned. To summon a ranked monster, drag it to an empty spot.


然后选择所需的祭品友军怪物数量。
Then select the required amount of tribute

游戏会自动保存进度。你可以随时返回主菜单或关闭网站,进度将被保存,等你回来时可以从上次进度继续游戏。
The game automatically saves progress. You can return to the main menu or close the website, and your progress will be saved, allowing you to continue where you left off when you return

StatusReleased
PlatformsHTML5, Windows
Authorkyllua
Made withUnity

Download

Download
WindowsBuild.zip 63 MB

Comments

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很有趣的游戏,目前还存在一些需要改进和打磨的地方,但任然可以看出优秀的游戏性和很大的潜力,相信改进之后会更加出色

A card game combined with the auto chess format really caught my eye. The game mode is very innovative, and I’m very much looking forward to your official release.

I've been addicted for an hour now, great card game, reminds me of Monster Train.

The victory mechanic in combat is quite unique, as the limited number of turns provides a sense of gradual army-building satisfaction combined with the urgency of time running out.